GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look – ZigguratVertigo's Hideout
Custom Phase Screen-Space Subsurface Scattering (FREE) - Unity Forum
Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D
Subsurface Scattering made easy (Shader Showcase #8) : r/Unity3D
My take on shaders: Simple Subsurface Scattering – Harry Alisavakis